

She went on to say the team is continuing “to work hard to realize our vision and to bring the magic of nature in Everwild to life for players around the world. According to Everwild‘s executive producer Louise O’Connor, however, the team has “never been stronger” than when Mayles was added to the project. VGC also reported that the team behind Everwild is now “optimistically” targeting a 2024 release date under the new leadership of one of Rare’s most senior creative employees, Gregg Mayles. While unfortunate, this news makes sense following Everwild’s lack of presence at this year’s E3 and comments made by journalist Jeff Grubb late last week. According to folks involved with the game’s development, Everwild has essentially been “restarted from scratch,” meaning it will likely be some time before we see it again. Turns out that after the departure of creative director Simon Woodroffe last year, the studio decided to completely overhaul the game’s design and direction, as well as the team working on it. Unfortunately, this seems to be the case with the highly-anticipated artsy adventure game Everwild.Īccording to a report by VGC, Rare Limited’s Everwild, as we so briefly knew it, has been scrapped in its current form. Sometimes, perhaps even most of the time, they return with tweaks but others are thrust into game development purgatory while their respective studios decide what to do with them. One of the more unfortunate things you can expect at E3, however, is for certain games to just simply vanish. There are a few things you can always expect when it comes to E3 - huge announcements, news leaks, awkward moments between hosts, and pure unadulterated zaniness from Devolver, to name a few.
